Standard C++ http://isocpp.org/blog/2012/11/introduction-to-modern-c-techniques

his GLSL shader is based on the awesome work of JC Hart and I Quilez. Features two lights with soft shadows, blobby objects, object space ambient occlusion.This GLSL shader is based on the awesome work of JC Hart and I Quilez. Features two lights with soft shadows, blobby objects, object space ambient occlusion.

GLSL Sandbox http://glsl.heroku.com/e#4039.0
xee - A light-weight, fast and convenient image viewer for Mac OS X. https://code.google.com/p/xee/source/browse/XeePhotoshopLoader.m#102
UX Case Study http://www.slideshare.net/BillyChoi/ux-case-study
id-Software (id Software) https://github.com/id-Software
SK 컴즈의 구조조정을 보면서.. :: Just my thought
Hawken Closed Beta - PhysX Effects Preview http://www.youtube.com/watch?v=pIn3NoMgxgo