8월, 2013의 게시물 표시

Bidirectional path tracer

http://geon.github.io/programming/2013/08/22/gloss-my-bidirectional-path-tracer/

존카멕 렌더링 강의 in 퀘이콘 2013

@idgmatrix 님의 트윗을 확인하세요: https://twitter.com/idgmatrix/status/369771035962257409

Unity3D - Bone 타겟 회전 방향 바라보게 하기

How to make a bone look at something?

[Unity3d] 휘어지는 효과 렌더링

http://jenemia.tistory.com/258

Unity3D - Shaders - Unify Community Wiki

Shaders - Unify Community Wiki

Successfully Built a Production Pipleline: SVN + Unity3D + CruiseControl.net + Publish To Web | Michael Kang's Blog

Successfully Built a Production Pipleline: SVN + Unity3D + CruiseControl.net + Publish To Web | Michael Kang's Blog

Unity3D - 비Play 상태에서 Scene View에서 돌려보는 방법

Show prefabs instantiated at Start() in the editor? - Unity Answers

Game Programming and Development: Quaternion Math: Getting local axis vectors from a quaternion

Game Programming and Development: Quaternion Math: Getting local axis vectors from a quaternion