Standard C++ http://isocpp.org/blog/2012/11/introduction-to-modern-c-techniques
글
11월, 2012의 게시물 표시
his GLSL shader is based on the awesome work of JC Hart and I Quilez. Features two lights with soft shadows, blobby objects, object space ambient occlusion.This GLSL shader is based on the awesome work of JC Hart and I Quilez. Features two lights with soft shadows, blobby objects, object space ambient occlusion.
- 공유 링크 만들기
- X
- 이메일
- 기타 앱