11월, 2012의 게시물 표시
Standard C++ http://isocpp.org/blog/2012/11/introduction-to-modern-c-techniques

his GLSL shader is based on the awesome work of JC Hart and I Quilez. Features two lights with soft shadows, blobby objects, object space ambient occlusion.This GLSL shader is based on the awesome work of JC Hart and I Quilez. Features two lights with soft shadows, blobby objects, object space ambient occlusion.

GLSL Sandbox http://glsl.heroku.com/e#4039.0
xee - A light-weight, fast and convenient image viewer for Mac OS X. https://code.google.com/p/xee/source/browse/XeePhotoshopLoader.m#102
UX Case Study http://www.slideshare.net/BillyChoi/ux-case-study
id-Software (id Software) https://github.com/id-Software
SK 컴즈의 구조조정을 보면서.. :: Just my thought
Hawken Closed Beta - PhysX Effects Preview http://www.youtube.com/watch?v=pIn3NoMgxgo
Unity3d Tools & Plugin :: 게임도 예술이다.

Mobile Terrain

T4M Black Edition Site
Tool: Flash Timeline Style Animation Editor For Cocos2D-iPhone and Cocos2D-X games
[Tool] Export timeline animations from Adobe Flash and import as Cocos2d Actions « cocos2d for iPhone
Cocos2d-x | A (probably) new sprite tool

온라인 게임을 지탱하는 기술

Unbelievable: Unity3D Korean input with EZGUI UITextField
무언가를 좋아하고 그것에 열중할 수 있는 것은 좋은 일이며 꼭 필요한 일 같다. 나이를 먹으면 먹을 수록 더욱 더. http://twitter.com/azyu_ism/status/266593741211594753
Readability index calculator http://www.standards-schmandards.com/exhibits/rix/index.php
Configurable Chef Scripts http://www.solowizard.com/

유니티 3.5 버젼 안드로이드 문제 해결법

유니티 3.5 버젼 안드로이드 문제 해결법

Unity3D 기초 정보 수집

Unity3D 소개  http://www.slideshare.net/giantjo/1002-unity3d