9월, 2012의 게시물 표시
Visual Studio integration for Unity http://unityvs.com/
Shader Effects: Screen Space Ambient Occlusion http://devmaster.net/posts/shader-effects-screen-space-ambient-occlusion
DynamicObjLoader/DynamicObjLoader.cpp at master · i-saint/DynamicObjLoader https://github.com/i-saint/DynamicObjLoader/blob/master/DynamicObjLoader.cpp#L586
Interactive Geometry Lab | ETH Zurich | Elasticity-Inspired Deformers for Character Articulation http://igl.ethz.ch/projects/eid/
Mike Day: An efficient and user-friendly tone mapping operator http://www.insomniacgames.com/mike-day-an-efficient-and-user-friendly-tone-mapping-operator/
DEVWITH.COM
구글, 안드로이드→아이폰 앱 변환도구 배포 http://www.bloter.net/archives/127542
유용한 Xcode 플러그인들... http://lambert.tistory.com/567
Cpu caches http://www.slideshare.net/shinolajla/cpu-caches
Table of Contents — An Introduction to libuv http://nikhilm.github.com/uvbook/
TextureAtlas Add-on: Baking Entire Scenes http://www.blendernation.com/2012/09/13/textureatlas-add-on-baking-entire-scenes/
SuperSocket, an extensible socket application framework http://supersocket.codeplex.com/
Shrinking C++ Executables http://thelegendofrandom.com/blog/archives/2231
시장의 기회를 찾는 방법 :: 하루 3분, 마케팅 http://www.dailymktg.com/20
Real-time path tracing: racing game http://raytracey.blogspot.com/2012/09/real-time-path-tracing-racing-game.html
강력한 실시간 모바일 웹 디버깅 툴 ‘Adobe Shadow’ 설치하고 활용하기 | 트렌드와칭 http://trendw.kr/mobile/201208/3255.t1m
aras-p/glsl-optimizer https://github.com/aras-p/glsl-optimizer
[Live] 뷰렛(Biuret) - 거짓말 + Love and Hate http://www.youtube.com/watch?v=TkBQqTqRMjY
게임회사 뒷담화 모음 http://bbs2.ruliweb.daum.net/gaia/do/ruliweb/default/519/read?articleId=876290&bbsId=G003&itemGroupId=30&itemId=&objCate1=&pageIndex=1&platformId=
Watch Michelle Obama Speak to the Democratic National Convention http://www.youtube.com/watch?v=jUpN6klYP9o
Convert Excel to C++ http://activemesa.com/x2c
Bringing Regal OpenGL to Native Client http://www.altdevblogaday.com/2012/09/04/bringing-regal-opengl-to-native-client/
Levenshtein Distance and the Triangle Inequality « Inviting Epiphany http://richardminerich.com/2012/09/levenshtein-distance-and-the-triangle-inequality/
Defrag Tools: #6 - RAMMap | Defrag Tools http://channel9.msdn.com/Shows/Defrag-Tools/Defrag-Tools-6-RAMMap
Free Book: An Introduction to Programming in Go « thoughts… http://irrlab.com/2012/09/04/free-book-an-introduction-to-programming-in-go/
유니티(Unity)의 모아 그리기(Draw Call Batching) 조건 http://sunhyeon.wordpress.com/2012/08/31/217/
Fast Texture Compression http://software.intel.com/en-us/vcsource/samples/fast-texture-compression
Comment on Efficient Gaussian blur with linear sampling by Oskar Elek http://rastergrid.com/blog/2010/09/efficient-gaussian-blur-with-linear-sampling/comment-page-1/#comment-63474
Math for Game Programmers 05 – Vector Cheat Sheet | Higher-Order Fun
Real-time photorealistic physics experiments with Octane Render continued http://raytracey.blogspot.com/2012/09/real-time-photorealistic-physics.html
리버스 엔지니어링 바이블 http://window31.com/409
[정희진의 낯선사이]그들이 ‘화학적 거세’를 선호하는 이유 - 경향신문 http://m.khan.co.kr/view.html?artid=201208302019545&code=990100