8월, 2012의 게시물 표시
Caustics Generator - Seamless water texture rendering http://www.dualheights.se/caustics/
삼성, 이제 OS X의 Dock까지 배끼나? :: Back to the Mac http://macnews.tistory.com/266
Pid - Official website http://www.pidgame.com/
심플은 정답이 아니다. 도널드 노먼(Donald A. Norman) « H Hour http://uxd.so/h/%EC%8B%AC%ED%94%8C%EC%9D%80-%EC%A0%95%EB%8B%B5%EC%9D%B4-%EC%95%84%EB%8B%88%EB%8B%A4-%EB%8F%84%EB%84%90%EB%93%9C-%EB%85%B8%EB%A8%BCdonald-a-norman/
길드워2, 3일간의 주말 테스트 리뷰 http://raysera.tistory.com/121

선동열의 흑마구 슬라이더가 메이저리그에서 통했을까? | Daum view

선동열의 흑마구 슬라이더가 메이저리그에서 통했을까? | Daum view :
IME에서 한/영 전환 감지하기 http://sunhyeon.wordpress.com/2012/08/22/ime%EC%97%90%EC%84%9C-%ED%95%9C%EC%98%81-%EC%A0%84%ED%99%98-%EA%B0%90%EC%A7%80%ED%95%98%EA%B8%B0/
Wanna play with OpenCL? http://c0de517e.blogspot.com/2012/08/wanna-play-with-opencl.html
Next generation browser gaming http://playcanvas.com/

LeakDiag로 메모리누수 디버깅하기

수양버들's Journey to Programming :: 네이버 블로그 :

Optimizing Realistic Rendering with Many-Light Methods (SIGGRAPH 2012 Course)

Optimizing Realistic Rendering with Many-Light Methods (SIGGRAPH 2012 Course) :

Fast Texture Compression - Intel® Software Network

Fast Texture Compression - Intel® Software Network :

GPU-accelerated 3D ocean wave simulation from Sundog Software

GPUComputing: Cool product - #GPU-accelerated 3D ocean wave simulation from Sundog Software - http://t.co/JAr7c9OX #CUDA http://t.co/N6U0JLi5

Advanced Lighting for Mobile

Slides & Notes for “Advanced Lighting for Mobile” Talk http://www.realtimerendering.com/blog/slides-notes-for-advanced-lighting-for-mobile-talk/

eSpeak 한국어 데이터 데모

http://puzzlet.github.com/espeak-korean/

a minimalistic JSON parser in C

RT @ProgrammerWorld: jsmn, a minimalistic JSON parser in C http://t.co/Kc4jSsJq #dev

YouTube에서 Hang Drum Set 보기

YouTube에서 Hang Drum Set 보기

The Art of Hashing

The Art of Hashing http://eternallyconfuzzled.com/tuts/algorithms/jsw_tut_hashing.aspx

밸브 신입사원 안내서: 무슨 일을 할까

밸브 신입사원 안내서: 무슨 일을 할까 : 'via Blog this'

GT ON THE ROAD SEASON 2_설렘

GT ON THE ROAD SEASON 2_설렘 http://www.youtube.com/watch?v=cOGvf1Dmz-g

http://research.tri-ace.com

tri http://research.tri-ace.com

#AltDevBlogADay » Shader Generator

#AltDevBlogADay » Shader Generator : 'via Blog this'

일 잘하는 조직 vs 일 못하는 조직

http://allofsoftware.net/271?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+allofsoftware+%28All+of+Software%29

소프트웨어 개발자의 나아갈 길

원문  http://techit.co.kr/8509 소프트웨어 개발자의 나아갈 길 소프트웨어 개발자의 경력이 제대로 보장 받지 못하는 가장 큰 이유는 회사, 사회, 문화의 문제 때문이다. 그렇다고 개발자 된 입장에서 회사가 바뀌고 사회가 바뀌기만을 기다릴 수는 없다. 이는 마치 닭과 달걀의 관계처럼 누가 먼저인지 알기 어렵다. 어느 한쪽이 먼저 깨끗하게 해결되면 자연스럽게 전체가 해결되지만 그걸 기대하기는 현실적으로 어렵다. 경영자도 회사가 살아남고 경쟁력을 키우기 위해서는 바뀌어야 하지만 개발자도 뭔가 대책을 수립해야 한다. 자세한 내용은  여기 로...

FUTILE 2D

FUTILE 2D http://struct.ca/futile/

SIGGRAPH 2012 Pixar Animation Studios GPU Team Review Open Subdivision Technology

SIGGRAPH 2012 Pixar Animation Studios GPU Team Review Open Subdivision Technology http://www.youtube.com/watch?v=FxGk8a1gRjs
Cyril Crassin, NVIDIA Research - Nvidia @SIGGRAPH 2012, Los Angeles, CA http://nvidia.fullviewmedia.com/siggraph2012/ondemand/SB134.html
hqx - hqx is a fast, high-quality magnification filter designed for pixel art. http://code.google.com/p/hqx/
Local Image-based Lighting With Parallax-corrected Cubemap https://www.youtube.com/watch?v=Bvar6X0dUGs
textmate/textmate · GitHub https://github.com/textmate/textmate
싸이 '강남스타일' 어떤 경로로 성공했나 http://blog.muzalive.com/284
Runtime-Compiled C++ http://runtimecompiledcplusplus.blogspot.co.uk/
The Radio Star, Jeong Jae-hyung, Lee Jeok, John Park(3), #14, 정재형, 이적, 존박(3) 20110907 http://www.youtube.com/watch?v=B7GEimmzoII
Mike Day: #SIGGRAPH 2012 CSM Scrolling http://www.insomniacgames.com/mike-day-siggraph-2012-csm-scrolling/
5 Major Challenges in Real-time Rendering (2012) http://www.slideshare.net/DICEStudio/new-13912730
Crysis 3 - CryEngine3 Tech Trailer http://www.youtube.com/watch?v=JWvgETOo5ek
Top Secret Tessellated Toad Tech! http://www.crydev.net/newspage.php?news=96177
Facet makes WebGL fun! http://cscheid.github.com/facet/
Nvidia Sparse Grid Supersampling http://forum.beyond3d.com/showthread.php?t=62238
IVB Atmospheric Light Scattering http://software.intel.com/en-us/articles/ivb-atmospheric-light-scattering/
Jorge Jimenez – Open Your Eyes http://www.iryoku.com/open-your-eyes

DRDFs Viewer

brdf https://github.com/wdas/brdf
Source Engine 2 is confirmed in development, Source Filmmaker code reveals http://www.pcgamesn.com/article/source-engine-2-confirmed-development-source-film-maker-code-reveals
OpenVDB http://www.openvdb.org/
Practical Physically Based Shading in Film and Game Production http://s2012.siggraph.org/attendees/sessions/practical-physically-based-shading-film-and-game-production
Defrag Tools: #2 - Process Explorer | Defrag Tools http://channel9.msdn.com/Shows/Defrag-Tools/Defrag-Tools-2-Process-Explorer
Polynomials from repeated linear interpolation « The ryg blog http://fgiesen.wordpress.com/2012/08/05/polynomials-from-repeated-linear-interp/
html5 3D 엔진 프로토타입 시연 동영상 http://www.youtube.com/watch?v=3Sce_NGzglQ
html5 3D 엔진 프로토타입 시연 동영상 http://www.youtube.com/watch?v=3Sce_NGzglQ
Jordan Presents: THIS IS WHERE IT STARTS http://www.youtube.com/watch?v=VJ9fi3UkNbg
Fast Realistic Lighting http://s2012.siggraph.org/attendees/sessions/100-140